Technology is a distinctive channel for the evolution of consciousness. An idea is initially formed in the imagination of one or more individuals and then that idea is developed in detail until it has become part of the collective consciousness which makes it “real”. Those ideas can be seeds that grow into a book like this or a spacecraft taking us to the far reaches of the galaxy. If you want a good idea of where technology may go, read science fiction novels. Computer networks and cell phones and trips to outer space were envisioned long before they became a “reality” by writers of “fiction”. This is no surprise since everything “new” in the world of technology and material things must start first as an “idea” some time before its physical representation is manifested. The important realization you need to get from this concept is that everything in your life works that way too. You first get an idea of what you want to do or accomplish and then you set about making it happen.
The ideas stem from a want. A want leads to an intention. Thomas Edison wanted to create a way to use electricity to make light. The light bulb that is so common today (and still evolving into more efficient forms) was first made practical by Edison – he was not the first to create a light bulb but his work made it commercially viable – he wanted, then imagined, and then created a more perfect version. He had a want and the idea of an objective. Then he let his imagination guide him through many many possible designs until he found the one that got him what he wanted. Edison is certainly a Top 10 Idea Person for the technology age we are in today. He created the phonograph (record player – that proceeded magnetic tape and CD’s and mp3 players for playing music) that was the start of the recorded music industry. He invented the motion picture camera – another major industry of today was launched. He was even involved in creating the first large scale power plants (to economically supply electricity to all of those light bulbs and record players). Edison was of course not the only big idea guy of the last century. The Wright Brothers are another great example – they brought us the airplane – they dreamed of flying and made possible what was thought to be impossible. That’s what big ideas do – they turn the impossible into the possible and eventually into the common place as a part of reality that everyone takes for granted.
Now, you may not have ideas that are as World changing as Edison’s or the Wright Brothers. However, you can be assured that you have talents and abilities that allow you to have an impact on the planet. You will be inspired along your path with ideas to lead you along the path of your personal mission to make your own contributions to Creation. Your life has been and will continue to be filled with happenings that will be catalysts for change. Since you happen to be here reading this, it is quite likely that you are here to be part of a growing force to raise consciousness and thus positively move Creation forward (not everyone’s contribution is going to be “positive” of course but it is very unlikely that you would be reading this guide book unless Positive Transformation was in your game plan).
For the “life” model for which this hopefully will serve as a very useful guide book, we are using an analogy for your life that it is an adventure game. An immensely complex interactive virtual reality adventure game. It’s an adventure game where the entire world is our stage. A greater part of each of us cast us in a role in the game and then we were born – we may very well have forgotten at this point but we are always playing that part. We do have the ability to direct our character any way that we desire. Not everyone wants to be the hero – some people may choose to play the villain and there are always plenty of people expecting that a villain is going to come along to get them. We will spend more time on the distinctions and evaluations of the parts people play but I want to note that the “villains” are not “bad” people on a cosmic level – we need them for the various plot lines that are unfolding – they are simply fulfilling the expectations of other players in the game and are thus vital to the game. What kind of adventure could you have if there weren’t any potential dangers and obstacles to overcome or avoid?
Here we are on game world Earth. We are each playing a part and interacting with all the other players. Consensus of opinion has created the dominant elements of our current reality along with many viewpoints on what equates to “success”. Because it is a role playing game, “success” is going to be very different for different players. Some will be heroes and some will be villains. A murderer, at this stage in our conscious social evolution is an essential part of the game because we have people who expect to be victims as well as others who want to have the chance to catch “bad” guys. Now, if you are following along with this scenario, it points to a concept that may be hard to accept by many: “good” and “bad” are non-existent in the way we normally think about them. They are unavoidable elements in the game – for now anyway. While it would seem highly desirable to live in a world without killing, crime and disease, at our present stage of evolution, those elements are still very much a part of the “reality” of the game. In some areas of the planet, it is still deemed acceptable to wipe out entire groups of people. Do the people doing the raping, pillaging and killing think it is wrong? No – and many of them may be really enjoying their role – they might be quite happy about it. If you don’t realize that it is all just a game where no one can ever really be hurt, then the horror of some of the events on our planet can be overwhelming. The biggest problem is that if you get caught up in the “horror”, you are just adding fuel to the fire. As we will discuss, if you focus your energy on the negative elements, you are only going to empower them and attract more of the same into the game. The way to positively transform the reality of the game is to create images of things getting better.
The objective of this guidebook is to wake more people up to a realization of their true identity and the fact that we are not here to suffer; we are supposed to be having a good time. You hopefully will be willing to accept the responsibility that you are the Creator of your personal reality – many people get caught in the trap of playing the victim. A victim just reacts to things that happen in the adventure game and thus will tend to expect the worst. It is easy to fall prey to the victim trap because it is kind of a default setting for each of us. Being a creator consistently, takes discipline and the purpose of this book is to provide some processes and ways of looking at things that will be useful to you in exercising more control. What’s the meaning of life, why are we here? My hope is that we can share an objective to be a force to add beauty and love to Creation during our time on this magnificent outpost of planet Earth. If you are enjoying your life most of the time, you are doing fine. The central purpose of this book is to provide you with ideas and strategies to help make sure you are having fun most of the time if not all of the time and develop your creative skills to intentionally manifest more of the things you want in life.
Let’s get into a little background on the setup of the game. If you are playing an actual computer or video game, how do you start? The first thing you do is set-up the game. What does that entail? Choosing a role, choosing a storyline, choosing a mission, choosing a level of difficulty, possibly choosing a group of players that you want to interact with and many more options may be possible in selecting the parameters of the adventure game you are going to play.
Once you (Soul You that is) has decided on some basic elements, you need to pick an avatar. What’s an avatar? In the digital technology of the game world an avatar is a graphical image that represents a person. In Hindu Mythology an avatar is the incarnation of a God in physical form. Both of those concepts fit our analogy. By the time the avatar becomes an adult, most of us are convinced we are totally on our own. We may have no idea what we are in the game to accomplish – if it has any meaning or purpose at all. The closest we may come to the truth of the matter might be a belief in “God” or some supreme being that is controlling the game. We have to just hope we can figure out how to do things like this “God” wants us to or we are going to be punished either during or after the current game finishes (we could be condemned to Hell if we really screw up!). Hell only exists in the game world though so don’t worry about it.
When the you who is in the game is born, your memory of the big Soul You and the many games you have already played slowly fades as you focus on learning how to function in the new game you are in. The key purpose of the adventure is the evolution of Creation. The game is where ALL the action is – it is where REALITY is formed and transformed. The bigger YOU – Soul You is pure energy – an individualized entity inseparable from the infinite non-physical realm that is all encompassing – commonly referred to as God or Source. All of us players, as points of Divine consciousness, are “the hands of God” in action.